The Creative Person Development Theory: A review article
Gregory Frenklach
Israel
The work of building of the creative person development theory was begun
nearly twenty years ago. One of the reasons to start this work was that
a lot of engineers who during TRIZ courses found great strong solutions
for their problems - put these solution away to find something less "revolutionary".
It looked like they were afraid of their own strong solutions. Some of
these people said honestly that they prefer not to "wake" troubles trying
to realize such a revolutionary solution.
Is an ability to solve hard problems enough to be creative person? And
if it isn't - What else has to be taught?
The first question, which G. Althuller and I.Vertkin asked themselves,
was:
"What does characterize the creative person in comparison with
"normal" one?"
In order to find some regularities were analyzed thousands biographies
of people, considered by Human History as the great and creative people.
As the first result of this analysis the main characteristics of the creative
person were discovered (ref.1). They are:
-
Great (Large) Aim (Goal) which is useful for human society, new or not
yet realized, unbelievable to most of contemporaries (heretical), concrete
and ...unattainable (looks like physical contradiction).
-
Capacity for hard work;
-
Good abilities of problem solving; (the field of TRIZ);
-
The package of plans and check of their performance;
-
The fate-knock-resistance-ability; (This means the ability to take advantage
of good luck, in order to gain Great Aim. As the factor that causes so-called
"good luck" the hostile "external environment" is considered).
-
At least preliminary results on the way to the Great Aim; (Without results
all the previous characteristics are worthless).
The second result of this research work was creation of The Life Strategy
of The Creative Person - the game which was built in form of chess play,
where the creative person plays against hostile "external environment"
(ref. 2). In this "game" are described nearly all possible moves of "external
environment" in order not to allow a creative person to gain the Great
Aim and nearly all possible "answers" of the creative person to win in
this "fight".
And, at last, the third result of this work were ideas which can be
put as basis of the future Great Aim Development Theory (ref. 2).
References:
-
G.S. Altshuller To Find an Idea. Novosibirsk, Nauka, 1991 (in Russian)
-
A.Selutsky. To Become a Heretic. Petrozavodsk. Kareliya 1990. (in
Russian)
Now this approach known as TRTL is developed in the former Soviet Union
October 1998